Students will learn the foundations of cybersecurity and work together to analyze a variety of cybercrime scenarios. In addition, they will propose measures they might take to prevent each type of cybercrime from happening to them.
In this activity, students will work in teams and use the approach of biomimicry to build an Adaptation Station that will enhance life for humans living in a specific environment.
Funded by The Healthineers Fund of the Siemens Foundation
Grades:
9–12
Level:
2
In this activity, students will learn about the upcoming planned missions to Mars from various space companies. They will then design a product that could be used to help astronauts as their bodies face the rigors of space on the long journey to Mars.
In this activity, students will make sound three ways: by blowing across the top of a bottle, tapping a glass, and running a finger around the rim of a glass.
In this activity, students drop rubber balls in order to observe and measure the effects of elasticity. They use graphs to make predictions for further trials.
In this activity, students will test and observe the bouncing properties of different types of balls (softball, basketball, golf ball, playground ball, volleyball, beach ball, ball of paper).
In this activity, students will explore a variety of real-world applications of machine learning and use the information to consider the potential advantages and disadvantages that come along with it.
In this activity, students will build a Cartesian diver and discover how compression and changes in density cause the diver to mysteriously move up and down.