Activities

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Showing 18 of 46 activities. To narrow your results, use the filters above.

Grades:
  • 9–12
Level: 3
Students will work in small groups to stack Solo cups vs. Styrofoam cups to see how many of each it takes for the two stacks to be equal. Students will then derive a system of linear equations to model the scenario of the two stacks of cups.
  • Math
.pdf
Grades:
  • 9–12
Level: 3
Students will investigate the application of 3D printing to space technology.
  • Math
  • Science
  • Technology
.pdf

AI

  • IT
Grades:
  • 9–12
Level: 2
Students will investigate and categorize types of artificial intelligence to determine a protocol for the Turing Test.
  • Engineering
  • Technology
.pdf
Grades:
  • 9–12
Level: 2
Students will learn the foundations of cybersecurity and work together to analyze a variety of cybercrime scenarios. In addition, they will propose measures they might take to prevent each type of cybercrime from happening to them.
  • Technology
.pdf
Grades:
  • 9–12
Level: 2
In this activity, students will work in teams and use the approach of biomimicry to build an Adaptation Station that will enhance life for humans living in a specific environment.
  • Science
.pdf
Grades:
  • 9–12
Level: 4
In this activity, students will explore a variety of real-world applications of machine learning and use the information to consider the potential advantages and disadvantages that come along with it.
  • Engineering
.pdf
Grades:
  • 9–12
Level: 3
Students will create a case study to demonstrate how to incorporate smart city technology into an assigned city.
  • Technology
.pdf
Grades:
  • 9–12
Level: 3
Students will construct a coin battery and measure its voltage output. They will compare their battery’s voltage to that of traditional AA/AAA batteries and consider modifications to their battery so it produces enough power to light up an LED bulb.
  • Science
.pdf
Grades:
  • 9–12
Level: 3
Students will work together to evaluate the effects of collaborative efforts between doctors and robotic technology that is providing advancements in the healthcare atmosphere.
  • Science
  • Technology
.pdf
Grades:
  • 9–12
Level: 3
Students will design one or more unique levels of a maze game using a free online coding program.
  • Technology
.pdf
Grades:
  • 9–12
Level: 4
Description: Students consider the benefits and tradeoffs of using credit and learn about the role interest plays in using credit cards. Then, they create an equation that describes the length of time it takes to pay off a debt.
  • Math
.pdf
Grades:
  • 9–12
Level: 3
Students will investigate the technological application of quantum effects in cyber security.
  • Engineering
  • Technology
.pdf
Grades:
  • 9–12
Level: 2
Students will “mash up” an assigned product with one design influence from nature and present the product design to their peers using a free CAD software (such as Google Sketch).
  • Engineering
.pdf
Grades:
  • 9–12
Level: 3
Students explore the basic components of vehicle design and learn about the conditions affecting Mars rovers. They design an improved Mars rover by defining a problem and proposing a solution in the form of improved design elements.
  • Engineering
.pdf
Grades:
  • 9–12
Level: 2
Help students learn that radiation exists all around people both in natural and manmade ways in this activity. Students will use digital and/or print resources to learn about ionizing and non-ionizing radiation along with the benefits/risks associated.
  • Science
.pdf
Grades:
  • 9–12
Level: 2
Students will learn about the vastness of opportunities in the engineering field by studying more in-depth about 2-3 specific careers, exposing them to new career paths they might consider.
  • Engineering
.pdf